Impact Report: Digital Graphics & Animation

MTTC Course - Fall 06


The Texas Center for Educational Technology gives the following course description for Digital Graphics & Animation:

Digital Graphics and Animation is an introductory course in design, typography, and imaging techniques. The course includes topics such as digital composition, color, imaging, editing, and animation. An integral component in other areas, understanding design elements is essential in the creation of a successful product in this course. The student will use the computer's set of tools, common to bitmapped and object-oriented software programs, to produce and edit digital designs as well as to incorporate design principles when capturing digital images with the scanner and camera. Students will work with color, resolution, and halftones as well as other image enhancing strategies including outlining, cropping, digital manipulation, color correction, masking, and the use of channels, paths, background, and layers. Animation, both 2-D and 3-D, will be introduced in this course. Students enrolled in this course will be computer literate and have experience with the basic electronic productivity and telecommunication tools. A prerequisite for this course is grades 6-8 Technology Applications Knowledge and Skills.


The Impact of Digital Graphics & Animation on Society

Digital Graphics and animation has impacted our society in so many ways. We see images or animations on the internet, on the television, at the movie theaters, in magazines and newspapers, in the games we play, on the products that we purchase, and many other places. As children we grew up watching cartoons and commercials. But as teachers, we can help our students to distinguish between reality and creative art. Technology applications does help students to look critically at today's technological world.

History

The history of digital graphics and animation does not actually begin until the 1950s, although some timelines trace back to the beginning of computers. Here are links for digital graphics and animation timelines:

History of Computer Generated Imagery - This is informative but hard to read. It was created by an instructor at Ohio State

Timeline of the History of CGI - This timeline goes way back to the beginning of computing

Digital Art Museum - Very easy to read

History of Animation - This site also goes all the way back to the beginning of animation.

History of Computer Animation in the Movies - This site looks at digital animation in the movies only

Pesuasiveness and Marketing

Digital graphics or animation is definitely used as persuasive marketing tool today. They are created to appeal to the viewer. Large amounts of money are spent in marketing research. As the digital world changes, companies will have to work harder and spend more money to keep viewers interested. The Change Mariner reports that companies will not be able to rely on network ads alone because consumers can tune out commercials with the new technologies. They will have to step up their other avenues of marketing to keepin touch with consumers. This commercial site tries to cover all aspects of marketing, except for television: Marketing in the 21st Century.

Role Played

Digital graphics and animation play many roles today. Advertising and entertainment are the top two. The outlook for students interested in graphic design is very favorable. Below are links to sites for graphic design related careers:

Job Descriptions

Job Outlook

Graphics Design Schools

Computer Animation Schools

Point of View

We can look at digital graphics and animation from several points of view. The consumer is normally looking at the entertainement value. The student may be looking at the entertainment value but they also may be intrigued enough to further their studies in graphics design. As educators we look at how we can use digital graphics or animation to supplement our curriculum. Business looks at it as a tool, either for advertising or marketing purposes: a magazine ad, a television commercial, or maybe a corporate logo.


Fredel, Timothy (2004). Digital Impact, Television Advertising. Retreived July 5, 2004, from: http://www.changemariner.com/a/002894.html

Machover, Carl (1978). A Brief, Personal History of Computer Graphics. Retrieved July 5, 2004 from: http://accad.osu.edu/~waynec/history/PDFs/machover.pdf

Mitchell, Keith, Ph.D (1999). Dr. Mitchell's Perspective on the Digital Graphics/Animation Course. Retreived July 5, 2004, from: http://www.tcet.unt.edu/START/instruct/hs/dga_km.htm


Resources

Dr. Mitchell's Perspective on the Digital Graphics/Animation Course - Dr. Mitchell is an Education Development Executive for Apple Computers and these are his reflections or opinions on this course.

Sample Course Outlines - Sample Course outlines compiled by TCET

Sample Teaching Ideas - Sample teaching ideas compiled by TCET

General Animation Resources - General Animation resources compiled by TCET

Flash and LiveMotion - Flash and LiveMotion resources compiled by TCET

General Graphics Productions - General graphics resources compiled by TCET

Software Specific Graphics Resources - List of resources for specific graphics programs, like Adobe Photoshop, CorelDraw, Adobe Illustrator, Macromedia Fireworks and more.

Scanning Resources - How-tos for scanning images.

Professional Organizations - Professional Organizations that may be helpful.

Logo Examples - Nice website for showing students examples of logos. Also has some good tutorials under "All the other stuff".

Chemist's Art Gallery - List of science-related animations.

Collection of graphics and animations - Nice collections of award-winning graphics and animations.

Graphics and Animations - Very nice collections of graphics and animations from the New York Institute of Technology Computer Graphics Lab.

Computer Graphics Research - Information on the mathematical foundations of computer graphics

The Toy Story - Summary of how The Toy Story was made.

Pixar and The Toy Story - An article about the first, full-length, all digital movie.

Universal Studioes - The Computer Graphics Dept. at Universal Studios

CGI Training - An article about training to work in the entertainment/film industry

Making of Monsters - Interview with Pixar on the making of the Monsters Inc.

Java Applets - Java applets for use in teaching computer graphics concepts

Free Graphics Tool - A free graphics tool for classroom use.

Games - Graphics in games

Graphics Den - Lots of examples of graphics and some lessons

Computer Graphics Labs - Large list of computer graphics labs

Photoshop - An interesting site created by a Photoshop Hall of Fame winner

Comstock - Large collection of images

Graphic Design Center - Lots of resources

Lynda - List of resources from the lynda.com

Graphic File Formats - Links to resources about file formats

What is Computer Graphics - Tutorial from Cornell's Computer Graphics department

History of Computer Graphics - A history of computer graphics by decade

Computer Graphics History - The history of computer graphics according to Carl Machover

 

© 2004 Paula E. Brown, Cuero, TX